# ==============================================================================
# F.I.S.S.I.O.N. - maps_<modname>.txt – Map definitions for mod areas
# ==============================================================================
#
# Each [Map X] section defines one map. The order must match the map names in
# map_<modname>.msg (first map = offsets 0,1,2; second map = offsets 3,4,5; etc.)
#
# FORMAT (standard Fallout 2 syntax):
#   [Map <unique_number>]
#   lookup_name=<string>   (must match the map key in map_<modname>.msg)
#   map_name=<filename>    (without .MAP extension)
#   area=<area_index>      (area slot this map belongs to)
#   music=<music_file>
#   ambient_sfx=<...>
#   saved=<Yes/No>
#   automap=<yes/no>
#
# EXAMPLE:
#   [Map 0]
#   lookup_name=Scraptown1
#   map_name=scrapa
#   area=637
#   music=fs_grand
#   ambient_sfx=gntlwin1:50, gntlwind:50
#   saved=Yes
#   automap=yes
#
#   [Map 1]
#   lookup_name=Hightown1
#   map_name=highta
#   area=389
#   music=fs_grand
#   ambient_sfx=gntlwin1:50, gntlwind:50
#   saved=Yes
#   automap=yes
#
# NOTES:
#   - The [Map X] number is ignored (use 0,1,2... for clarity).
#   - Place this file in: data/
#   - Map indices are stable – they never change between game sessions.
#
# ==============================================================================

[Map 0]
lookup_name = MYMAP ; Matches entrance_0 above
map_name = mytown1 ; Must match .map filename (no extension) *and* internal map name
saved = yes ; yes or no (lowercase)
automap = yes ; yes or no (lowercase)
music = fs_grand ; Optional: music track name


