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Development Blog

This project aims to modify the original DOS Quest of the Avatar to add additional content, via quests, locations, and features.

Resources

9

I have created some Quest of the Avatar related resources that may be of interest to others, so maybe I will start gathering them here for others to use, if they are of any use.

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Quest Box Back

1

Main PC (required for DOS graphics work) is disassembled right now, so taking a break from coding/dungeon stuff to finish up something I started a long while back. It was a tedious task so I had held off on it, but it is done now.

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Dungeon Graphics

3

The Graphics engine looks like it’s a GO. So I have been working through various iterations of the Dungeon, Mine and Cave graphics.

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Graphics Engine

2

Balance testing is a real slog. Nothing creative to be done. Just playthrough again and again. Things are looking good though, and gameplay seems ‘better’ than I remember it in vanilla. Magic still needs some work though, as a path using spellcasting rather than weapons seems expensive. In the meantime I took a break and attempted to make a new graphics engine.

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Some Feature Fixes

9

Whew. Gasp. So much work done. The Quest Journal took a loooooooong time. It perhaps did not help that it went through 3 completely different art directions, with one being scrapped 1/2 way through. However, in the end, the final version satisfies me, and I think will be aesthetically pleasing to others. In General. A playthrough is also happening, and that has been turning up a few more tiny ‘bugs’ (barely bugs) but more importantly, things the play testers would like changed.

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