Articles Resources October 30, 2023 8 I have created some Quest of the Avatar related resources that may be of interest to others. Quest Box Back October 19, 2023 0 Finishing something I started a while back Dungeon Graphics October 10, 2023 3 Mulling over the look of the graphical dungeons Graphics Engine September 02, 2023 2 Balance testing and Playthrough is dry, so I distracted myself with a new graphics engine Some Feature Fixes June 09, 2023 9 Playthough is generating a need for new features. Oh, the Quest Journal is done. Belated Update September 14, 2022 5 Art for the Quest Journal was scrapped. Moving in a new direction now. Project Update February 17, 2022 6 So What's Going on Then? Map Done January 11, 2022 12 I Guess I Can Make a Map... Map Making December 05, 2021 5 I Wonder If I Can Make a Map? A Box Full of Feelies October 24, 2021 38 Release is possible, but what of Feelies? So Close Yet So Far June 07, 2021 32 Beta testers are going through their second play-throughs Beta Play-through Complete February 23, 2021 4 Beta testers have completed full play-throughs! Beta Update December 31, 2020 2 Beta testing and Balancing continues full steam! Beta Begun and Balancing November 06, 2020 9 Got some beta testers, and they are beta testing away! Screenshots October 20, 2020 0 Some screenshots of the current state of the mod Just For Fun October 15, 2020 6 I was toying with a wild west total conversion for Ultima IV Announcement - New Name September 24, 2020 22 The game has been renamed to 'Threat of the Trinity' Announcement - New Graphics September 20, 2020 2 The game has been completely converted to an Apple II mode A New Bug? September 18, 2020 0 A New Bug? Announcement - Finished September 16, 2020 6 All code and content is finished. Progress and Polishing August 10, 2020 2 Milestone reached, and the final polish has begun Changing Default Quests July 04, 2020 10 Started to change some of the default quests. Uh oh... Closed Beta May 26, 2020 1 Found some local Beta testers, lots of stuff going on... Demo Closed March 10, 2020 3 The Alpha Demo is gone. Alpha Demo January 29, 2020 0 An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops. Active Player September 17, 2019 2 While bug hunting and code polishing, I freed up space for a few more lines of code. Managed to bring in a feature I ... Conversations and Bug Squashing September 15, 2019 0 Just a small update. Lot's of stuff happening, mostly around polishing and squashing bugs. Also tweaked conversations. Improved Port July 23, 2019 1 Continuing to polish stuff, including making the port a closer match to the original Apple II version. Random Encounters July 06, 2019 0 Random Encounters have been added, but do they mess with the default too much? Polishing June 25, 2019 1 Things still happening. A lot of polishing of locations, dialogue and code. Oracles Gone March 30, 2019 1 Oracles have been removed in favor of a simpler, canonically truer, overall mod. Towns Done March 19, 2019 0 Towns and Castles finished, NPCs placed and dialogue half done. Update! January 12, 2019 0 Things still happening...slowly Shock! October 04, 2018 3 Ultima IV dos is too easy!? Modifying Graphics September 24, 2018 0 I went down a rabbit hole when I tried to add in custom sprites for the new 'hamlets' and 'crypts' We Have a Dragon! September 14, 2018 17 I decided to peel off the dragon portion of Trinity's code, and make it into its own little thing. Dragons Back on the Menu September 03, 2018 0 Freed up a bunch of coding space, and managed to get Dragons fully integrated and working. Towns and Stuff August 26, 2018 0 Making multi-level towns and castles Hythloth Fix August 12, 2018 3 Got good at dungeons, thought I'd fix Hythloth How Difficult Should a Dungeon Be? August 08, 2018 2 Made a dungeon (crypt) for the mod, but I am wondering whether it is too challenging... We Could've Had Dragons! July 24, 2018 0 Tried out adding rideable dragons, turned out it was easy, and kinda cool, but too much code... Camping July 16, 2018 2 Fixing up a bit of flaw in the original Ultima IV Artifacts July 15, 2018 0 Cogitating on the ideas behind the artifacts and magical items included in 'Advent of the Trinity'.' A Tour of the Town July 10, 2018 0 A gif with a tour of Trinsic and some features First Post July 07, 2018 15 Trying out Jekyll, and saying hello world