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    Articles

  1. Resources

    I have created some Quest of the Avatar related resources that may be of interest to others.

  2. Quest Box Back

    Finishing something I started a while back

  3. Dungeon Graphics

    Mulling over the look of the graphical dungeons

  4. Graphics Engine

    Balance testing and Playthrough is dry, so I distracted myself with a new graphics engine

  5. Some Feature Fixes

    Playthough is generating a need for new features. Oh, the Quest Journal is done.

  6. Belated Update

    Art for the Quest Journal was scrapped. Moving in a new direction now.

  7. Project Update

    So What's Going on Then?

  8. Map Done

    I Guess I Can Make a Map...

  9. Map Making

    I Wonder If I Can Make a Map?

  10. A Box Full of Feelies

    Release is possible, but what of Feelies?

  11. So Close Yet So Far

    Beta testers are going through their second play-throughs

  12. Beta Play-through Complete

    Beta testers have completed full play-throughs!

  13. Beta Update

    Beta testing and Balancing continues full steam!

  14. Beta Begun and Balancing

    Got some beta testers, and they are beta testing away!

  15. Screenshots

    Some screenshots of the current state of the mod

  16. Just For Fun

    I was toying with a wild west total conversion for Ultima IV

  17. Announcement - New Name

    The game has been renamed to 'Threat of the Trinity'

  18. Announcement - New Graphics

    The game has been completely converted to an Apple II mode

  19. A New Bug?

    A New Bug?

  20. Announcement - Finished

    All code and content is finished.

  21. Progress and Polishing

    Milestone reached, and the final polish has begun

  22. Changing Default Quests

    Started to change some of the default quests. Uh oh...

  23. Closed Beta

    Found some local Beta testers, lots of stuff going on...

  24. Demo Closed

    The Alpha Demo is gone.

  25. Alpha Demo

    An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops.

  26. Active Player

    While bug hunting and code polishing, I freed up space for a few more lines of code. Managed to bring in a feature I ...

  27. Conversations and Bug Squashing

    Just a small update. Lot's of stuff happening, mostly around polishing and squashing bugs. Also tweaked conversations.

  28. Improved Port

    Continuing to polish stuff, including making the port a closer match to the original Apple II version.

  29. Random Encounters

    Random Encounters have been added, but do they mess with the default too much?

  30. Polishing

    Things still happening. A lot of polishing of locations, dialogue and code.

  31. Oracles Gone

    Oracles have been removed in favor of a simpler, canonically truer, overall mod.

  32. Towns Done

    Towns and Castles finished, NPCs placed and dialogue half done.

  33. Update!

    Things still happening...slowly

  34. Shock!

    Ultima IV dos is too easy!?

  35. Modifying Graphics

    I went down a rabbit hole when I tried to add in custom sprites for the new 'hamlets' and 'crypts'

  36. We Have a Dragon!

    I decided to peel off the dragon portion of Trinity's code, and make it into its own little thing.

  37. Dragons Back on the Menu

    Freed up a bunch of coding space, and managed to get Dragons fully integrated and working.

  38. Towns and Stuff

    Making multi-level towns and castles

  39. Hythloth Fix

    Got good at dungeons, thought I'd fix Hythloth

  40. How Difficult Should a Dungeon Be?

    Made a dungeon (crypt) for the mod, but I am wondering whether it is too challenging...

  41. We Could've Had Dragons!

    Tried out adding rideable dragons, turned out it was easy, and kinda cool, but too much code...

  42. Camping

    Fixing up a bit of flaw in the original Ultima IV

  43. Artifacts

    Cogitating on the ideas behind the artifacts and magical items included in 'Advent of the Trinity'.'

  44. A Tour of the Town

    A gif with a tour of Trinsic and some features

  45. First Post

    Trying out Jekyll, and saying hello world